These are a few samples of XC_GameEngine settings.

- Disable the Timing Fix if you're running TickFix, SCF or a custom launcher that fixes timing.
--- We're assuming that servers that run gametypes without monsters will install all this crap.
- Use the map sorting functions if you need to fix your mapvote.
- Copy ServerPackages and ServerActors from your Engine.GameEngine block
- bFasterUpload (def=true) should be set to False if your server has a 100% working redirect.


Client:
[XC_Engine.XC_GameEngine]
bCacheConvertAtJoin=True
bFasterUpload=True
bUseRawInput=True
;ServerPackages=
;ServerActors=

Siege server:
[XC_Engine.XC_GameEngine]
bDisableTimingFix=True
bFasterUpload=True
NoBrushTrackerFix=CTF-Niven
NoBrushTrackerFix=CTF-'uK-Simplex][
NoBrushTrackerFix=CTF-Niven][
; Add any other maps where doors make it unplayable
;ServerPackages=
;ServerActors=

CTF/DM/TDM/AS server:
[XC_Engine.XC_GameEngine]
bDisableTimingFix=True
bFasterUpload=True
;ServerPackages=
;ServerActors=

Coop server:
[XC_Engine.XC_GameEngine]
bSortMaplistByFolder=True
bAutoTravelManager=True
bFasterUpload=True
;ServerPackages=
;ServerActors=

MH server:
[XC_Engine.XC_GameEngine]
bSortMaplistGlobal=True
bFasterUpload=True
;ServerPackages=
;ServerActors=


- If you're running a NexGen server and you want to prevent reconnect spam from banned players:
Add to ServerActors: NexgenXCGE_01.NexgenXCGE_PreLogin

==========================
Advanced settings (defaults displayed):
[XC_Engine.XC_GameEngine]
bUseLevelHook=True	(hooks the level object after map is loaded)
bUseNewRelevancy=True	(runs the relevancy loop on net servers using xcge code)
bEnableDebugLogs=False
bAutoCompressLZMA=False (run LZMA autocompressor)
bForceLevelHook=False	(use level hook on client sessions)
bScriptDebug=False	(Displays script callstack on crash logs)
ClientFrameRateLimit=0  (Engine frame rate limiter for clients)
bInterceptMalloc=True   (Add thread-safe layer to malloc)
bInterceptLog=True      (Add thread-safe layer to log, filters log spam by grouping lines together)
bUseRawInput=False      (UT clients use raw mouse input)
